We now have 4 steps to produce the screen wipe: Create the cutscene up to where you want the screen wipe to occur. Maybe it's someone telling a story, maybe it's someone remembering something. This method will allow you to fade the screen to black using a special transition, but still allow events to continue. The first thing we'll learn to do is perform a screen wipe during a cutscene. If the dialogue pops up asking you to select transparent and translucent colours, just press the "clear" button since we don't need those for this type of graphic. Go to the resource manager (or press F10), click the "Graphics/System" option on the left, and press import. Once you have your image, import it to the Graphics/System folder (or Graphics/Transitions in XP). If you do, remember that the image wipes from the black sections first to the white sections last. You can occasionally find some of these graphics listed as Battle Transitions on different websites. XP had 20 of these, but VX and Ace only have one. Transitions use a black and white image to determine how the images are wiped. This means getting the required files for the event. Notice that while the events shown in this tutorial are from Ace, the same basic skills may apply to other makers, just with slightly different names.įirst of all, we need to prepare our custom transition. For this reason I feel this tutorial is somewhere around Normal level. Other than this, the methods shown here are relatively simple. This tutorial requires a rudimentary knowledge of how events function and flow. This tutorial will teach you how to use these during a cutscene and then how to set them up for a map transfer. However, there is a fairly easy way to mimic this effect using a few different commands and script calls. If you're using RPG Maker XP, VX, or Ace, you've already noticed that this feature no longer exists.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |